In Dark Souls for example, when you fight against a boss, this is infinitely stronger than you. This means that both sides play with the same rules. For this purpose, the combat system was made symmetrical. The idea was that a player could train his favorite mons and then fight against his friends. Symmetry: Combat in Pokemon was originally thought for PvP. I encountered four main problems in the game's mechanics: ![]() I also want to open the discussion and know what you think about the topic. Yesterday I saw in the forum a status about making a Pokemon game as difficult as Dark Souls and that made me think about Pokemon's game mechanics and how to push them in order to make a Pokemon game more difficult.
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